Taking place in 366 SD, it features a new cast of characters, including Claude C. It retains the features of its predecessor while introducing prerendered backgrounds, full motion videos, and 3D battlefields. Star Ocean: The Second Story was released for the PlayStation on July 30, 1998, in Japan, May 31, 1999, in North America, and April 12, 2000, in Europe. The game was remade using Star Ocean 2's engine, adopting prerendered backgrounds and 3D battlefields, as well as new character art and animated cut-scenes provided by Production I.G, and fully voiced dialogue. An enhanced remake entitled Star Ocean: First Departure was released for the PlayStation Portable on December 27, 2007, in Japan, October 21, 2008, in North America, and October 24, 2008, in Europe. It takes place in 346 SD, and follows the adventures of Roddick Farrence as he searches for a cure for a sickness on his planet with the help of two Earthlings. It established the series' staples, including the futuristic setting, real-time battle system, item creation, and private actions. It was released on Jfor the Super Famicom and never released outside Japan however, it was unofficially translated into English through ROM hacking by DeJap Translations, and the resulting game can be played through emulation. The first game in the series was simply titled Star Ocean. However, the relationship system in Star Ocean not only affected the storyline, but also the gameplay, affecting the way the characters behave towards each other in battle. Using a relationship system inspired by dating sims, each of the characters had friendship points and relationship points with each of the other characters, allowing the player to pair together, or ship, any couples (both romantic heterosexual relationships as well as friendships) of their choice. This was expanded in its 1999 sequel, Star Ocean: The Second Story, which boasted as many as 86 different endings, with each of the possible permutations to these endings numbering in the hundreds, setting a benchmark for the number of outcomes possible for a video game. The original Star Ocean, published by Enix in 1996, introduced a 'private actions' social system, where the protagonist's relationship points with the other characters are affected by the player's choices, which in turn affects the storyline, leading to branching paths and multiple different endings. The series is also known for being some of the earliest action RPGs to allow players to alter the storyline's outcome through the player's actions and dialogue choices, mainly through a social relationship system referred to as 'private actions'.
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